top of page
Imvi_LinkedIn_Banner_1584x396.png
Unreal_Engine-Logo.wine.png

Imvi: Echoes of Harmony

System & Game Designer

Explore & Narration 

Unreal Engine 5

Role: 
Genre: 
Engine:
Main Contribution:

  • Led 4-Person Team on Movement

  • Designed and Developed 1 Complete Movement System

  • Handled input, animation, VFX

  • Iterated System with Playtests

  • Integrated Movement with Core Loop.

  • Designed 1 Explore-reward Loop

Summary

"Imvi: Echoes of Harmony" is a third-person open-world exploration game where players traverse a shattered alien world using unique gravity-based movement.

As the System & Game Designer, I led a 4-person cross-discipline team to develop the singularity-based Movement System, ensuring fluid traversal and responsive player control across floating islands.

I owned the full lifecycle of the system—including gameplay design, input mapping, animation and VFX implementation, and polish based on extensive playtesting—while tightly integrating the mechanics with exploration and reward-based systems to deepen player engagement and world interaction.

This project reflects my focus on creating intuitive, satisfying movement mechanics that support both moment-to-moment gameplay and the broader emotional experience of discovery.

Design Goals

  • Fluid Gravity-Based Movement:
    Empower players with intuitive traversal using attractive and repulsive forces.

  • Exploration Through Momentum:
    Encourage players to experiment with movement to reach hidden and rewarding spaces.

  • World as a Playground:
    Design environments that support creative navigation and graceful movement expression.

  • Integrated Movement & Storytelling:
    Use traversal mechanics to reflect the game’s narrative and emotional tone.

  • Playtest-Driven Refinement:
    Continuously improve movement feel and control through iteration and player feedback.

  • Seamless System Integration:
    Ensure movement mechanics are meaningfully tied to exploration and reward loops.

bottom of page